A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games,[1] and as such, calls have been made to "fix" the existing rating systems.[2][3] Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.[4]


Comparison table

A comparison of current video game rating systems, showing age on the horizontal axis. Note however that the specific criteria used in assigning a classification can vary widely from one country to another. Thus a color code or age range cannot be directly compared from one country to another.

Key:

Country/System Age rating Other
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
National/Regional Ratings Systems
Argentina ATP +13 +18
Australia G M R 18+ CTC
PG MA 15+ RC
Brazil L 6 10 12 14 16 18
Chile ER 8+ 14+ 18+
TE
China 8+ 12+ 16+
Europe (PEGI)
 Albania
 Austria
 Belgium
 Bosnia and Herzegovina
 Bulgaria
 Croatia
 Cyprus
 Czech Republic
 Denmark
 Estonia
 Finland
 France
 Greece
 Hungary
 Iceland
 Ireland
 Italy
 Kosovo
 Latvia
 Lithuania
 Luxembourg
 Malta
 Moldova
 Montenegro
 Netherlands
 North Macedonia
 Norway
 Poland
 Portugal
 Romania
 Serbia
 Slovakia
 Slovenia
 Spain
 Sweden
  Switzerland
 Turkey
 Ukraine
 United Kingdom
3 7 12 16 18 ![5]
Germany (USK) USK 0 USK 6 USK 12 USK 16 USK 18[6] Confiscated[7]
No Rating[8] Unrated[9]
Indexed[10]
Hong Kong
Macau
I
(Neither obscene nor indecent)
II
(Inelegant)
III
(Obscenity)
Indonesia 3+ 7+ 13+ 15+ 18+ Refused classification
International Age Rating Coalition (IARC)
 Australia (ACB)
 Brazil (ClassInd)
European countries (PEGI)
 Germany (USK)
 Indonesia (IGRS)
 Saudi Arabia (Gmedia/GAMR)
 South Korea (GRAC)
 Taiwan (GSRR)
 United States (ESRB)
3+ 7+ 12+ 16+ 18+
Iran +3 +7 +12 +15 +18
Japan (CERO) A B C D Z 審査予定
教育・データベース
規定適合
Japan (EOCS) G 12 15 18
Mexico A B B15 C P
D
New Zealand G R13 R15 M R18 Objectionable
PG R16
North America (ESRB)
 Canada
 Mexico
 United States
EC E10+ T M AO RP
E RP – Likely Mature 17+
Russia 0+ 6+ 12+ 16+ 18+
Saudi Arabia 3 7 12 16 18 21 TBC
Singapore G ADV16 M18 Refused classification
Slovakia "Teddy bear's head" 12 15 18
U 7
South Africa PG 7–9PG 7–9PG 13 16 18 XX
10–12PG 10–12PG X18
South Korea ALL 12 15 19 Refused classification
Taiwan 0+ 6+ 12+ 15+ 18+
United Arab Emirates 3 7 12 16 18 21
Country/System 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Other
Specific Storefront Ratings Systems
App Store (iOS/iPadOS) 4+
(aged 5 and under)
4+
(ages 6–8)
4+
(ages 9–11)
13+ 16+ 18+ No Rating
4+ 9+
Google Play (South Korea)[11] 3 7 12 16 19 Unrated
Google Play (Russia)[11] 3 7 12 16 18 Unrated
Samsung Galaxy Store All 4+ 12+ 15+ 18+ Banned

Initial controversy

Similar to other forms of media, video games have been the subject of argument between leading professionals and restriction and prohibition. Often these bouts of criticism come from use of debated topics such as video game graphic violence, virtual sex, violent and gory scenes, partial or full nudity, drug use, portrayal of criminal behavior or other provocative and objectionable material. Video games have also been studied for links to addiction and aggression. A meta analysis of studies from both eastern and western countries yielded evidence that "strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior."[12]

There are also groups that have argued to the contrary, that few if any scientifically proven studies exist to back up these claims, and that the video game industry has become an easy target for the media to blame for many contemporary issues.[13][14][15] Researchers have also proposed potential positive effects of video games on aspects of social and cognitive development and psychological well-being.[16] It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than non-players.[17]

Rating systems

Argentina

The law 26.043 (passed in 2005) states that the National Council of Children, Youth and Family ('Consejo Nacional de la Niñez, Adolescencia y la Familia') in coordination with the National Institute of Cinema and Audiovisual Arts will be the government agencies that assigns age ratings.[18][19][20] The Argentine Game Developer Association (Asociación de Desarrolladores de Videojuegos Argentina) was critical of the law.[21][22][23] There are three ratings: "Suitable for all public", "Suitable for those over 13 years of age" and "Suitable for those over 18 years of age".[24]

Australia

The Australian Classification Board (ACB) is a statutory classification body formed by the Australian Government which classifies films, video games and publications for exhibition, sale or hire in Australia since its establishment in 1970. The Classification Board was originally incorporated in the Office of Film and Literature Classification (OFLC) which was dissolved in 2006. Originally a part of the Attorney-General's Department and overseen by the Minister for Justice, the ACB is now a branch of the Department of Communications and the Arts which provides administrative support to the Board and is overseen by the Minister for Communications & the Arts. Decisions made by the Board may be reviewed by the Australian Classification Review Board.

Brazil

The advisory rating (ClassInd) (Classificação Indicativa in Portuguese) rates films, games and television shows in Brazil. It is controlled by the Ministry of Justice (Ministério da Justiça).

Chile

Games are classified by the Council of Cinematographic Classification (Consejo de Calificación Cinematográfica) which is a central agency under the Ministry of Education.[25]

The current age ratings are:

The manufacturers, importers, suppliers and merchants are only permitted to sell and rent video games that are classified as 8, 14 or 18, to those who prove they meet those ages respectively. In the case of each sale or lease by physical means, the respective identity card is required.[26]

China

China introduced a pilot content rating system in December 2020 called the Online Game Age-Appropriateness Warning, which is overseen by the governmental agency China Audio-video and Digital Publishing Association (CADPA). Games with online components are required to show one of the three classifications on websites and registration pages: green for "8+" (appropriate for players 8 years and older), blue for "12+", and yellow for "16+".[27]

Europe

The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating systems with a single European system. The PEGI system is now used in more than thirty-one countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and seven content descriptors that advise the suitability and content of a game for a certain age range based on the games content. The ratings are:

The ratings do not indicate the difficulty of the game or the skill required to play it.[28]

Germany

Unterhaltungssoftware Selbstkontrolle (USK) (Entertainment Software Self-control), is Germany's software rating organization founded in 1994.

Hong Kong and Macau

There is no game grading system in Hong Kong and Macau, but a unified publication classification is adopted, which is divided into three categories: I, II and III. Class I publications can be purchased at all ages without any restrictions. Class II publications need to be marked with warnings and cannot be provided to people under the age of 18, which is equivalent to a restricted level. Class III publications are not allowed to be sold publicly, but there is no restriction on private or friend-to-friend communication. This classification system is equivalent to a hidden classification, The Obscene Articles Tribunal is responsible for the classification and evaluation.[29]

The Regulation on the Control of Obscene and Indecent Articles requires that Class II publications must use this statutory warning slogan, and must be marked in both Chinese and English, and the font size must account for 20% of the total area:[30]

警告:本物品内容可能令人反感;不可将本物品派发、传阅、出售、出租、交给或出借予年龄未满18岁的人士或将本物品向该等人士出示、播放或放映。
WARNING: THIS ARTICLE CONTAINS MATERIAL WHICH MAY OFFEND AND MAY NOT BE DISTRIBUTED, CIRCULATED, SOLD, HIRED, GIVEN, LENT, SHOWN, PLAYED OR PROJECTED TO A PERSON UNDER THE AGE OF 18 YEARS.

Indonesia

The Indonesia Game Rating System (IGRS) is the official video game content rating system founded and set by the Indonesian Ministry of Communication and Informatics in 2016.[31] IGRS rates games that are developed and published in Indonesia. There are 5 classifications of ratings based on the game content, which includes the use of alcohol, cigarettes, drugs, violence, blood, language, sexual content, etc.

These are the following classifications:[32]

Since November 2019, various imported PlayStation titles released since then have been rated by the IGRS after SIE Asia opened their Indonesian office. Those titles are also marked as "Official Indonesia Products" (Indonesian: Produk Resmi Indonesia).

In 2024, the Ministry of Communications and Informatics revised the IGRS in Ministerial Regulation MCI 2/2024, subsequently requiring that every video game publisher to have an Indonesian representative office, as all games imported into the country must be age rated. After overhauling and launching the new application system in October 2025, this will be enforced in practise starting January 2026.

International Age Rating Coalition

The International Age Rating Coalition (IARC) is an association of various organizations for the global age rating of online games and apps. The age rating is assigned according to the specifications of the respective national self-regulation bodies, so that it is generated directly for each region or country. Before being published on these gaming platforms, the content of games is evaluated using a questionnaire-based system. This questionnaire collects information on content relevant to the protection of minors, such as depictions of violence, as well as on possible risks of use, such as chat or purchase functions.[33][34]

Participating Rating Authorities:

Participating Storefronts:

Iran

The Entertainment Software Rating Association (Persian: اسرا) (ESRA) is a governmental video game content rating system that is used in Iran. Games that have been exempt from the rating are de facto banned from sale in Iran.

In practice, the rating applies largely to PC and mobile games, as none of the console games are officially released for the Iranian market.

Japan

In Japan, the content rating is not required by law, but most commercial video game publishers take the industry self-regulations. Console manufacturers often require video game publishers to have their games rated by CERO. Distributors of PC games (mostly dating sims, visual novels, and eroge) require games having the approval of EOCS or Japan contents Review Center.[35] These ratings are referred to by local governments, and the Ordinance Regarding the Healthy Development of Youths (青少年健全育成条例) prohibits retailers from supplying 18+ rating games to persons under 18.[36][37] Dōjin softs do not have such restrictions, but distribution of obscene materials can be punished under the Article 175 of the Penal Code of Japan.

Computer Entertainment Rating Organization

The Computer Entertainment Rating Organization (特定非営利活動法人コンピュータエンターテインメントレーティング機構, Tokutei Hieiri Katsudō Hōjin Konpyūta Entāteinmento Rētingu Kikō) (CERO) is an organization that rates video games in Japan, with different levels of rating that inform the customer of the nature of the product and what age group it suits. It was established in June 2002 as a branch of the Computer Entertainment Supplier's Association, and became an officially recognized non-profit organization in December 2003. It currently consists of five age categories and nine content descriptors.

Ethics Organization of Computer Software

The Ethics Organization of Computer Software (一般社団法人コンピュータソフトウェア倫理機構, Ippan Shadan Hōjin Konpyūta Sofutowea Rinri Kikō) (EOCS, or Sofurin)[38] is an incorporated association that rates PC games in Japan. It was established on November 20, 1992,[39] and was incorporated in 2009. The association also works to crack down on copyright infringement of PC games for the companies it represents, and sponsors the Moe Game Award (萌えゲーアワード) to help PC game sales.[40]

The current ratings are:[41]

Japan Contents Review Center

The Japan contents Review Center (日本コンテンツ審査センター, Nihon Kontentsu Shinsa Sentā) is a cooperative that reviews adult videos and adult PC games in Japan. The organization was founded on December 1, 2010, as Ethics Organization of Video (映像倫理機構, Eizō Rinri Kikō) after the dissolution of the Content Soft Association (CSA).[42]

Mexico

On November 27, 2020, the Secretariat of the Interior (SEGOB) published a new set of guidelines on the Official Journal of the Federation called Lineamentos Generales del Sistema Mexicano de Equivalencias de Clasificación de Contenidos de Videojuegos (General Guidelines of the Mexican System of Classification Equivalencies for Video Game Content).[43] This stated that all games distributed in Mexico would have their own set of ratings effective May 27, 2021, replacing the ESRB ratings system that was being used, while still being in accordance with them.

The ratings are as follows:

New Zealand

The Office of Film and Literature Classification (OFLC) is the government agency in New Zealand that is responsible for classification of all films, videos, publications, and some video games in New Zealand. It was created by the Films, Videos, and Publications Classification Act 1993 (FVPC Act), replacing various film classification acts, and is an independent Crown entity[44] in terms of the Crown Entities Act 2004. The head of the OFLC is called the Chief Censor, maintaining a title that has described the government officer in charge of censorship in New Zealand since 1916.

The current ratings are:[45]

North America

The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games and other entertainment software in countries of North America.[46] PEGI ratings are used on some French-language games sold in Canada. Despite being self-regulatory, in Canada, games rated by the ESRB are required by law to be rated and/or restricted, though this only varies at a province and territory level. ESRB ratings can be found on games for Nintendo systems in the countries of Malaysia, Saudi Arabia (until Nintendo of Europe began overseeing the market), Singapore, and the United Arab Emirates until 2024. This system was used in Mexico as well until it was replaced by a local rating system on May 27, 2021.

A similar system also exists for arcade video games, which is enforced by the American Amusement Machine Association (AAMA) and the Amusement and Music Operators Association (AMOA).[47] It is called the Parental Advisory System, and uses three colors for ratings - green (Suitable for All Ages), yellow (Mild Content), and red (Strong Content). Stickers displaying the ratings are placed on the game marquees, and the rating can also be displayed during the attract mode if the game's developer or publisher chooses to do so.[48][49]

Russia


The Age classification of information products is a new statutory classification set of rules formed by the Russian Government after enacting in September 2012 a Federal Law of Russian Federation no. 436-FZ of 2010-12-23 “On Protecting of Children from Information Harmful to Their Health and Development” (Russian: Федеральный закон Российской Федерации от 29 декабря 2010 г. N 436-ФЗ «О защите детей от информации, причиняющей вред их здоровью и развитию»), which classifies films, video games and publications for exhibition, sale or hire in Russia since 1 September 2012. The Ministry of Culture provides administrative support to the classification.

In December 2022, the federal government has announced plans to establish a dedicated regulation procedure and age rating specifically for digital products, which include video games. There are concerns this may encompass excessive regulation and costs, as the new regulation will focus on interactive and online elements rather than just audiovisual content.[50]

Saudi Arabia

The General Authority of Media Regulation (Arabic: الهيئة العامة لتنظيم الإعلام, romanized: alhayyat aleamat litanzim al'iielam) (Gmedia/GAMR) is responsible for the age-ratings of films, television programs and interactive games.[51][52][53] In 2025, the age rating criteria was updated along with addition of the 21 rating.[54][55]

Singapore

The Info-communications Media Development Authority (IMDA) is a statutory board of the Singapore Government which regulates films, television programs and video games in Singapore.

Slovakia

Jednotný systém označovania (English: Unified System of Age Rating/Labeling) (JSO) is a statutory board of Ministry of Culture of Slovakia now under act 328/2023 which regulates age restriction of films, television programs and video games in Slovakia.[56][57][58]

The current age ratings are:

Under current act (328/2023) content descriptors, indicating depiction of violence, discrimination, fear/terror, addiction, sex, coarse language and nudity were added to the statutory board.[59][56]

In previous act (589/2007), there were educational content age ratings, which are no longer being used:[58]

The labeling was mandatory for all physical releases (games redeemable from gift cards including), but there was no legislative basis for labeling electronic releases (instead, PEGI rating was shown). Under act 78/2023, publishers can now release videogames in Slovakia without JSO rating, if the videogame obtained PEGI rating.[60]

South Africa

The South African Film and Publication Board (FPB) is a statutory classification body formed by the South African Government under the Films and Publications Act of 1996 which classifies films, publications, and video games for exhibition, sale or hire in South Africa. Distributors and exhibitors are legally compelled to comply with the age ratings.

The ratings, as of August 1, 2022 are;[61]

South Korea

The Game Rating and Administration Committee (게임물관리위원회 Geimmul Gwanri Wiwonhoe) (GRAC) is the South Korean video game content rating board. A governmental organization, the GRAC rates video and computer games to inform customers of the nature of game contents.

Taiwan

Game Software Rating Regulations (遊戲軟體分級辦法), also translated as Game Software Rating Management Regulations, is the video game content rating system used in Taiwan. [63]

United Arab Emirates

The National Media Council (Arabic: المجلس الوطني للإعلام, romanized: al-Majlis al-Watani li'al-Ealam) (NMC) was a body of the federal U.A.E. government which regulated all aspects of media production, publication, and media trade in the United Arab Emirates. The body was established under Federal Law (1) of 2006, and had full authority over the media in the country, both commercial and government related.

In 2018, the NMC introduced local age rating systems for various media, including video games available in retail.[64][65]

In June 2021, the Ministry of Culture & Youth launched the Media Regulatory Office (Arabic: مكتب تنظيم الإعلام, romanized: Maktab Tanzheem al-Ealam) (MRO) to execute a number of functions and tasks previously under the National Media Council,[66] following a restructure of the federal U.A.E. government that was approved in July 2020.[67] In June 2022, the 2018 NMC rating labels for video games began phasing out in favour of new labels reflecting the corporate image of the MRO. The ratings themselves were unchanged. The New Media Law came into force on December 1, 2023, in which the top logo of the label changed to reflect the corporate image of the UAE Media Council which went into effect in 2024.[68][69] In December 2025, the federal government issued a legislation to establish the National Media Authority (Arabic: الهيئة الوطنية للإعلام, romanized: al-Hai'aa al-Watania li'al-Ealam), effectively replacing the UAE Media Council and its parent entity the National Media Office.[70]

Usage

The image below presents outdated usage of various video game content rating systems around the world. Countries filled with stripes are using several rating systems.

See also

References

  1. Dr. David Walsh (21 March 2000). "The Impact of Interactive Violence on Children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate" (PDF). Archived from the original (PDF) on 10 September 2008.
  2. Bonner, Jerry (2008). "How to Fix the Ratings System: A former game rater lists six ways to bolster the Entertainment Software Rating Board". Electronic Gaming Monthly. Vol. 227. pp. 30–32.
  3. Felini, Damiano (January 2015). "Beyond Today's Video Game Rating Systems A Critical Approach to PEGI and ESRB, and Proposed Improvements". Games and Culture. 10 (1): 106–122. doi:10.1177/1555412014560192. S2CID 147524312.
  4. "Kaufhof schafft Filme und Spiele für Erwachsene ab". Der Spiegel (in German). 18 March 2009. Archived from the original on 25 September 2022.
  5. https://pegi.info/what-do-the-labels-mean
  6. "Welche Alterskennzeichen gibt es? (USK)". www.usk.de.
  7. "Können Games verboten werden? (USK)". www.usk.de.
  8. "Wann erhalten Spiele kein USK-Kennzeichen (USK)". www.usk.de.
  9. "Spiele und Apps im IARC-System (USK)". www.usk.de.
  10. "Was bedeutet Indizierung? (USK)". www.usk.de.
  11. "Requirements related to content ratings for apps, games and the ads served on both". Google.
  12. Anderson, Craig A.; et al. (2010). "Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review". Psychological Bulletin. 136 (2): 151–173. CiteSeerX 10.1.1.535.382. doi:10.1037/a0018251. PMID 20192553.
  13. "Video Violence: Villain or Victim?", Guy Cumberbatch, London Video Standards Council, 2004
  14. "It's Not the Media", Karen Sternheimer, Westview Press, 2003
  15. Benedetti, Winda (2008-02-18). "Why search our souls when video games make such an easy scapegoat?". NBC News. Archived from the original on August 9, 2013.
  16. Radoff, Jon (2009-12-08). "Six Wonderful Things about Games".
  17. Green, C. Shawn; Bavelier, Daphne (29 May 2003). "Action video game modifies visual selective attention". Nature. 423 (6939): 534–7. Bibcode:2003Natur.423..534G. doi:10.1038/nature01647. PMID 12774121. S2CID 1521273.
  18. Kaverna (2005-07-19). "Ley 26.043 regula los videojuegos" (in Spanish). 3DGames. Archived from the original on 2018-02-15.
  19. Com, Cronista (2005-07-17). "Ley 26.043 - Los videojuegos deben llevar la leyenda "La sobreexposición es perjudicial para la salud"". El Cronista (in Spanish). El Cronista.
  20. "Juguetes, juegos y artículos para recreo o deporte; sus partes y accesorios. Capítulo 95 del SA" (in Spanish). Latin American Integration Association.
  21. Gustavo Arballo (2006-03-15). "Los videojuegos, parte final: su regulación en Argentina" (in Spanish). SaberDerecho.com.
  22. "ADVA". Archived from the original on October 24, 2005.
  23. "Videojuegos". Archived from the original on 15 February 2018.
  24. "Videojuegos – Ley 26.043" [Video Game – Law 26,043]. Buenos Aires: The Senate and Chamber of Deputies of the Argentine Nation. 1 June 2005.
  25. "Calificación de videojuegos" [Video game rating] (in Spanish). Chile: Biblioteca del Congreso. 27 November 2014. Archived from the original on 27 June 2020.
  26. "Biblioteca del Congreso Nacional | Ley Chile".
  27. Dealessandri, Marie (December 18, 2020). "China introduces new age rating system". GamesIndustry.biz.
  28. "PEGI Pan European Game Information - What do the labels mean?".
  29. "Regulations on the management of obscene and indecent articles" (PDF). Archived (PDF) from the original on 2021-09-03.
  30. "电影、报刊及物品管理办事处 - 《淫亵及不雅物品管制条例》的执法工作". www.ofnaa.gov.hk.
  31. Widiartanto, Yoga Hastayadi (2016-08-12). "Indonesia Resmi Punya Sistem "Rating Game" Sendiri". Kompas.com (in Indonesian).
  32. "Indonesia Game Rating System". Indonesia: Ministry of Communication and Informatics. Archived from the original on 2 October 2025.
  33. "About the International Age Rating Coalition (IARC)". www.globalratings.com.
  34. "Milestones". IARC.
  35. "外部リンク:「青少年の健全な育成のためのコンテンツ流通研究会 報告書」の公表について(H18.4.18)(WARP)". 内閣府ホームページ (in Japanese). Ministry of Economy, Trade and Industry. 2006-04-18.
  36. "有害図書類の指定に係る審査団体の指定について". www.pref.hokkaido.lg.jp (in Japanese). Hokkaido Government. 2018-09-20.
  37. "中央教育審議会 次代を担う自立した青少年の育成に向けて-青少年の意欲を高め,心と体の相伴った成長を促す方策について-(答申)[参考資料] 都道府県の青少年保護育成条例における有害図書類等の指定等に関する規定について-文部科学省". www.mext.go.jp. Ministry of Education, Culture, Sports, Science and Technology. 2007-01-30.
  38. "EOCS/一般社団法人コンピュータソフトウェア倫理機構オフィシャルウェブサイト". www.sofurin.org (in Japanese). Ethics Organization of Computer Software (EOCS).
  39. "ソフ倫設立経緯". www.sofurin.org. Ethics Organization of Computer Software (EOCS). Archived from the original on 2006-09-05.
  40. "萌えゲーアワードの協賛". www.sofurin.org (in Japanese). Ethics Organization of Computer Software (EOCS).
  41. "法人概要/レーティングの紹介" (in Japanese). Ethics Organization of Computer Software (EOCS).
  42. "アダルト作品の審査、2団体が統合へ 最大手機関に". asahi.com. Asahi Shimbun. 2010-11-09. Archived from the original on 2010-11-12.
  43. "DOF - Diario Oficial de la Federación". Diario Oficial de la Federación. Secretaría de Gobernación.
  44. "Censorship in New Zealand".
  45. "New Zealand's classification labels". New Zealand: Office of Film and Literature Classification.
  46. "FAQs about ESRB". www.esrb.org.
  47. "Parental Advisory System - AAMA - American Amusement Machine Association". 12 September 2016.
  48. "PAS - Frequently Asked Questions - AAMA - American Amusement Machine Association". 12 September 2016.
  49. Webb, Marcus (March 1998). "It Sure Beats a D". Next Generation. No. 39. Imagine Media. p. 30.
  50. Korolev, Nikita (2022-12-02). "Игры детям не игрушка - Видеоконтенту готовят возрастную маркировку". Kommersant (in Russian).
  51. "Content Classifications". General Commission for Audiovisual Media. Archived from the original on 23 January 2021.
  52. "تصنيفات المحتوى" [Content Classifications] (in Arabic). General Commission for Audiovisual Media. Archived from the original on 22 January 2021.
  53. "Age Classification". الهيئة العامة لتنظيم الإعلام (in Arabic). General Authority of Media Regulation. Archived from the original on 2025-02-21.
  54. "It took 12 years, but Grand Theft Auto 5 is now legal in Saudi Arabia". Yahoo Tech. 2025-07-17.
  55. "Big news from the General Authority of Media Regulation (Gmedia) | الهيئة العامة لتنظيم الإعلام Regulation in Saudi Arabia, as they have officially announced updated age rating criteria, including… | Mahmoud Ziater 🎮 posted on the topic | LinkedIn". www.linkedin.com.
  56. s.r.o, S.-EPI s r o, AION CS. "328/2023 Z. z. Vyhláška o jednotnom systéme označovania a spôsobe jeho uplatňovania | Aktuálne znenie". epi.sk (in Slovak).{{cite web}}: CS1 maint: multiple names: authors list (link)
  57. "Jednotný systém označovania (JSO) pre AV diela a programy - JSO_prezentacia.pdf" (PDF). JSO.sk. 2025-02-10.
  58. "Act 589/2007". Slovakia: Ministry of Culture.
  59. "Deskriptory – JSO.sk" (in Slovak).
  60. "Slov-Lex". www.slov-lex.sk.
  61. "Films and Publications Act, No 65 Of 1996" (PDF). South Africa: Film and Publication Board. 8 October 2012. Archived (PDF) from the original on 23 November 2016.
  62. "게임산업진흥에관한법률". Korean Law Information Center (in Korean). 21 July 2022.
  63. "Game Software Rating Management Regulations". Taiwan Game Software Rating Information. Digital Game Rating Committee. Archived from the original on 1 July 2013.
  64. "Age Classification System". National Media Council (UAE federal government). 2018-02-19. Archived from the original on 2018-04-29.
  65. Salama, Samir (2018-02-20). "New UAE ratings system for films, games, books". Gulf News.
  66. Mohammed, Reem (2021-06-22). "UAE establishes new regulatory body to govern the media". The National.
  67. Gibbon, Gavin (2020-07-07). "UAE government pushing right buttons for digital transformation". Arabian Business.
  68. "President issues Federal Decree establishing 'UAE Media Council', headed by National Media Office chairman". Emirates New Agency-WAM. March 1, 2023.
  69. @uaimro; (24 June 2024). "The UAE relies on a unified age classification system for media content that includes cinematic films, video games, comic books, and printed and digital novels..." – via Instagram.
  70. "UAE Government issues Federal Decree-Law establishing, organising National Media Authority". Emirates News Agency. 2025-12-18.